A downloadable game for Windows

TEMPORARILY REMOVED THE HTML5 VERSION! SORRY ABOUT IT!

The  executable version has a few seconds loading time too due to the (mostly unoccupied) 10240x11200 room.  This size means a 40x50 (2000) room with the size of 256x224 (NES) resolution.

The tile data is stored in a ds_grid and can be modified runtime. Of course, normal object to object collision are easy to implement too.

It's just a platformer engine test, that I'll update. Now, it's just simple tile based collision, other things will be added soon.

Now it has:
  • tile based collisions (lot faster than using objects even with a 10000x10000+ large room)
  • simple platforming physics
  • one way platforms


I'll use for a game when it'll be ready for that.
V0.0.0.3

Controls: WASD to move, numpad 5 to jump.

Download

Download
PlatformerCollisionEngine.zip 2 MB

Development log